#ifndef OBJECT_H
#define OBJECT_H

#include <SDL/SDL.h>
#include <SDL/SDL_image.h>

class BE_DLL Object {
public:
	Object();
	~Object();

	void SetSurface( SDL_Surface *surf );

	void FreeObj( void );
	void Blit( SDL_Surface *surf );
	void SetPos( int posX, int posY );

private:
	SDL_Surface *surface;
	SDL_Rect pos;
};

#endif